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@fuchsiii @grumpygamer oftentimes said cores ain't even "dedicaded" but shared...

  • In the case of they literally sold (-EX) hardware to customers (cross referenced by datasheets/specsheets and the fact they never updated the listings in 15+ years!)

"shared core VPS" are a very big mistake, espechally on Hosters like ...

  • Ask me how I know!

So OFC said systems are overworked, espechally the convenience-based options where one just shoves on files and tells it to "bake it"...

If feasible, just grab' yourself a decently performing PC/Server/Laptop you can chug in a closet, SSH/RDP onto and use it as "build servant" ("Rechenknecht") to run your builds and then sent a notification [ntfy.sh] once done.

Gamedev MastodonRon Gilbert, Esq. (@grumpygamer@mastodon.gamedev.place)My desktop machine can fully rebuild the game in a few minutes. Azure takes 20-30 minutes. I'm sure many of these cloud services are using way over worked VMs. I'll deal with it because I don't want to set up and maintain my own machines for building. I have a game to make and CI build machines isn't where I want to spend any effort.